Total Recoil |
LENGTH |
WIDTH |
HEIGHT |
WEIGHT |
cms |
ins |
cms |
ins |
cms |
ins |
kgs |
lbs |
|
131 |
51.6 |
128 |
50.4 |
149 |
58.7 |
285 |
628.4 |
|
Electrical Specifications - 600W 240V or 110V (switchable) |
COMPUTER SPECIFICATIONS
The Total Recoil graphics accelerator was designed to deliver
industry leading graphics performance for a wide range of applications.
Highly optimized, it provides dual channel, high performance, 3D texture
mapped graphics.
- Geometry Engine Dual 100Mhz Motorola 603E RISC
CPUs
- Rendering Engine Dual custom ASIC 3D rendering
chips
- MPEG Interface Custom chip for integrating MPEG
and texture-mapped 3D graphics data in real time
- Geometry Memory 16 Mbytes expandable to 64
Mbytes, 264 Mbytes per second read/write access
- Texture Memory 16 Mbytes of dual banked texture
DRAM
- Video Memory 4 Mbytes frame buffer, 200 Mbytes
per second read/write access at 50 Mhz
- Video Display Output VGA 640 x 480,
non-interlaced NTSC/PAL
- I2C Interface Direct driver for companion
MPEG/Video decoder card
- Debug Port Dedicated 16 pin RiscWatch JTAG
connector
- Host Interface Dual channel slave PCIbus
interface
Peak Performance
- 38 million point sampled, texture-mapped pixels/second
- 300,000 50-pixel texture-mapped polygons/second
- Memory
- 16 Mbytes dual banked texture and Z-buffer memory per card
- Shared memory interface for dynamic loading of textures
- Features
- True perspective corrected textures, 8-bit and 16-bit textures
supported
- Scissor clip, stipple, stencil, dither
- Illumination, directed light source, texture and fog
- 4 to 1 pixel anti-aliasing support
- Block read/write mode
- Pixel Prioritisation Single alpha bit detect
- Support
- Mono, stereo
- Single, dual or up to eight outputs per PC
The multimedia card and its companion product, the MMD interface
module, provide an innovative solution to MPEG and live Video
augmentation of the UltraScaler high performance computer graphics
system. In addition, the multimedia card provides a five stereo input
audio mixer and output lines for supplementary audio and 3D spatial
sound location . This dual channel compact ISA PC sub-system provides a
multitude of configurable facilities essential for complex multi-media
and VR applications.
|
DISPLAY SPECIFICATIONS
Technology: |
Dual Poly-silicon Thin Film Transistor (TFT)
active-matrix LCD's |
Video Format: |
Pseudo VGA |
Resolution: |
Pseudo VGA 640(h) x 480 (v) 307,200 pixels |
Pixel Arrangement: |
Diagonal Mosaic |
Pixel Pitch: |
Pseudo VGA 0.042 x 0.042 mm |
Contrast Ratio |
200:1 |
|
OPTICAL SPECIFICATIONS
Field of View per Eye: |
60 º (h) x 46.8 º (v) 71.05 º
diagonal |
Focus Adjustment: |
± 4 dioptres |
Lens Power: |
10.8 dioptres power for infinity focus |
Nominal Exit Pupil: |
7 mm diameter |
Overlap |
100% |
Integral micro focus depixillators |
|
|
AUDIO SPECIFICATIONS
Transducer Type: |
Dynamic |
Sound Coupling: |
Supra-aural |
Frequency Response: |
30 Hz to 18Khz |
Harmonic Distortion: |
<0.3% Hi-Fi Stereo |
|
HEAD TRACKER SPECIFICATIONS
Degrees of Freedom |
6 (X, Y, Z, roll, pitch and yaw) |
Update Rate |
60 Hz |
Latency |
12 milliseconds |
Resolution |
0.03 ° orientation |
Accuracy |
Positional 0.5" |
|
angular 2.0 ° |
|
ERGONOMICS
Injection Molded high impact nylon |
Single Twist head size adjustment |
Hygienic closed cell replaceable EVA comfort pads |
Independent left and right eye focus adjustment |
Motorized IPD adjustment (58mm -70mm) |
weight - 840 Grams (29oz) |
|
Looking for: Virtuality, Zero Hour,
Zone Hunter, Pac Man VR, Virtual Reality, Party, Events, Rental,
Corporate Party, Games, Street Fairs, Trade Show, Trade, Show, Shows,
Bar Mitzvah, Birthday, CyberMind, Missile Command, Dactyl Nightmare,
Shoot For Loot, Total Recoil, Winchester, Olin, Sales, Service, Support,
SU2000, SU3000, SD2000, SU1000, SD1000, Grid Busters, HERO, VTOL,
Dactyl, Nightmare, SU2000, Virtuality Entertainment, Virtual Reality
Entertainment, Virtual Reality Game, Virtuality, SU2000, Total Recoil,
LBE, Location Based Entertainment |