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NAGOYA ECOLOGY CENTER JAPAN

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Nagoya World, Nagoya Ecological Center, is an edutainment experience that was designed in conjunction with Dentsu Prox, Japan's leading advertising agency, for Nagoya City Council. It allows groups of up to 48 terminal operators, networked to four of Cybermind's SD2000 systems and viewed over three 160 inch Hi Definition TV Projection to participate in an ecological investigation.

Eco Pal Nagoya is a base facility for environmental studies by elementary and junior high school children and their families as well as the general public. Its aim is to provide them with a place where they can experience and understand environmental problems in a fun setting at the "virtual reality theatre" and where they can tackle the problems of the future now through practical action they can take on a daily basis.

Virtual Reality Theatre: - 3 x high-vision projectors - 3 x 160" high-vision screens

- 4 Cybermind SD systems (enhanced 4 card systems) - 48 networked computers

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The Nagoya World Virtual Reality Experience allows you to take an adventurous journey into a world you would not experience in everyday life; for example, an underground world, and discover the roles and relationships of the creatures that live there. You will learn about a world that you have not experienced before by seeing lifelike images created by the virtual reality technology, co-operating in groups and playing games.

Individuals from four groups, each group consisting of 12 members, get on a virtual exploration craft (the SD VR system). The craft moves through the virtual space, steered by the user, collecting information on creatures. The user has a friendly talking worm as his or her guide during the experience. The rest of the team members check the information sent from the exploration craft using networked personal computers installed in each seat. The participants enjoy the adventure while learning about the relationships and roles of various creatures.

The story begins with a scene where a dung beetle is in trouble because he cannot find anymore dung. A problem seems to have occurred in the wood. The adventurer must travel beneath the ground into the unknown in order to identify the cause of the problem and transmit information found to team members for analysis.

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